Tuesday, December 6, 2011

Gaming: Children, and Ourselves.



We are all familiar with video games and Gaming- the act of playing games. I grew up with consoles my entire life. Atari, Nintendo, SNES, Gameboy, PS etc. I am a fan of video games myself. I have a passion for Mario, just take a look at my son Elijah's Nintendo Nursery.

So I guess I have been a gamer pretty much my whole life. However I do not play video games everyday..nor all day. My husband is a gamer too, he and I are on the same page about video games, but we really limit our time with them. We think they are a great pastime, but something to seriously be monitored. In reality there are far more important things for us to be doing than gaming all day.

We do have the occasional day here and there where we will game most of the day, but usually the weather is crummy, or we are taking a day for relaxing, we haven't played VG's for a few weeks, and all our chores and priorities are taken care of.

I have been thinking a lot about Elijah, and when we will let him begin gaming. My husband and I have been back and forth on this many times. Our agreement that is when he is able to actually play them, we figure 4ish? Now we won't let him sit down and play Modern Warfare no doubt. I am so thankful for our PS3 Motion, and Xbox 360 Kinect. Keep the kid more active and obviously non violent!!! Games like Disney Adventures, Sesame Street Once Upon a Monster, those are the games we will let him play, and with US no doubt! It would be such a fun and active pastime.

While some parents worry about whether playing video games is good for young children ( I being one of them!), I think that gaming — when properly supervised and balanced with other activities — can be a great pastime not only for kids but for parents' relationship with their kids.

Lately when my husband decides it's time to relax and play a VG, he plays once Elijah is in bed. Very rarely do we play a video game when Elijah is there to watch ( unless its an active kinect game where he sees us jumping and crouching about). My husband feels that it is in our children's best interest. I agree whole heartily with that. We don't only monitor our VG time but our television watching time, especially with Elijah, about 2-3 hours for him, breaking it up into morning afternoon and evening if possible.

I have seen quite a few families actually have really big issues over video games, Elder David A. Bednar said the following:

"Consider again the example I mentioned earlier of a young couple recently married in the house of the Lord. An immature or misguided spouse may devote an inordinate amount of time to playing video games, chatting online, or in other ways allowing the digital to dominate things as they really are. Initially the investment of time may seem relatively harmless, rationalized as a few minutes of needed relief from the demands of a hectic daily schedule. But important opportunities are missed for developing and improving interpersonal skills, for laughing and crying together, and for creating a rich and enduring bond of emotional intimacy. Progressively, seemingly innocent entertainment can become a form of pernicious enslavement."

After all these things AREN'T BAD! But something we feel need to be strongly monitored, and not just with our child/ and future children, but with OURSELVES even as adults!!

Elder David A. Bednar of the Quorom of the 12 Apostles talk "Things as They Really Are" found in the JUNE 2010 ENSIGN... I truly believe he hit the nail on the head with this one, in part of his talk he says:

( yes this is a bit lengthy, but you should really read EVERY word of this part of his talk..it doesn't just pertain to VG's but all social networks, online technology etc..very good food for thought!!)
"For example, all of us can find enjoyment in a wide range of wholesome, entertaining, and engaging activities. But we diminish the importance of our bodies and jeopardize our physical well-being by going to unusual and dangerous extremes searching for an ever-greater and more exhilarating adrenaline “rush.” We may rationalize that surely nothing is wrong with such seemingly innocent exploits and adventures. However, putting at risk the very instrument God has given us to receive the learning experiences of mortality—merely to pursue a thrill or some supposed fun, to bolster ego, or to gain acceptance—truly minimizes the importance of our physical bodies.

Sadly, some young men and young women in the Church today ignore “things as they really are” and neglect eternal relationships for digital distractions, diversions, and detours that have no lasting value. My heart aches when a young couple—sealed together in the house of the Lord for time and for all eternity by the power of the holy priesthood—experiences marital difficulties because of the addicting effect of excessive video gaming or online socializing. A young man or woman may waste countless hours, postpone or forfeit vocational or academic achievement, and ultimately sacrifice cherished human relationships because of mind- and spirit-numbing video and online games. As the Lord declared, “Wherefore, I give unto them a commandment … : Thou shalt not idle away thy time, neither shalt thou bury thy talent that it may not be known” (D&C 60:13).

You may now be asking yourself, “But, Brother Bednar, you began today by talking about the importance of a physical body in our eternal progression. Are you suggesting that video gaming and various types of computer-mediated communication can play a role in minimizing the importance of our physical bodies?” That is precisely what I am declaring. Let me explain.

We live at a time when technology can be used to replicate reality, to augment reality, and to create virtual reality. For example, a medical doctor can use software simulation to gain valuable experience performing a complicated surgical operation without ever putting a human patient at risk. A pilot in a flight simulator repeatedly can practice emergency landing procedures that could save many lives. And architects and engineers can use innovative technologies to model sophisticated design and construction methods that decrease the loss of human life and damage to buildings caused by earthquakes and other natural disasters.

In each of these examples, a high degree of fidelity in the simulation or model contributes to the effectiveness of the experience. The term fidelity denotes the similarity between reality and a representation of reality. Such a simulation can be constructive if the fidelity is high and the purposes are good—for example, providing experience that saves lives or improves the quality of life.
Please notice the fidelity between the representation of reality in the computer rendering (page 26) and the reality of the completed room in the photograph on the next page.

In the example, high fidelity is employed to accomplish a most important purpose—the design and construction of a sacred and beautiful temple. However, a simulation or model can lead to spiritual impairment and danger if the fidelity is high and the purposes are bad—such as experimenting with actions contrary to God’s commandments or enticing us to think or do things we would not otherwise think or do “because it is only a game.”

I raise an apostolic voice of warning about the potentially stifling, suffocating, suppressing, and constraining impact of some kinds of cyberspace interactions and experiences upon our souls. The concerns I raise are not new; they apply equally to other types of media, such as television, movies, and music. But in a cyber world, these challenges are more pervasive and intense. I plead with you to beware of the sense-dulling and spiritually destructive influence of cyberspace technologies that are used to produce high fidelity and that promote degrading and evil purposes.

If the adversary cannot entice us to misuse our physical bodies, then one of his most potent tactics is to beguile you and me as embodied spirits to disconnect gradually and physically from things as they really are. In essence, he encourages us to think and act as if we were in our premortal, unembodied state. And, if we let him, he can cunningly employ some aspects of modern technology to accomplish his purposes. Please be careful of becoming so immersed and engrossed in pixels, texting, earbuds, twittering, online social networking, and potentially addictive uses of media and the Internet that you fail to recognize the importance of your physical body and miss the richness of person-to-person communication. Beware of digital displays and data in many forms of computer-mediated interaction that can displace the full range of physical capacity and experience.


In contrast, we need to heed the admonition of Paul: “That every one of you should know how to possess his vessel in sanctification and honour” (1 Thessalonians 4:4).

Consider again the example I mentioned earlier of a young couple recently married in the house of the Lord. An immature or misguided spouse may devote an inordinate amount of time to playing video games, chatting online, or in other ways allowing the digital to dominate things as they really are. Initially the investment of time may seem relatively harmless, rationalized as a few minutes of needed relief from the demands of a hectic daily schedule. But important opportunities are missed for developing and improving interpersonal skills, for laughing and crying together, and for creating a rich and enduring bond of emotional intimacy. Progressively, seemingly innocent entertainment can become a form of pernicious enslavement.

To feel the warmth of a tender hug from an eternal companion or to see the sincerity in the eyes of another person as testimony is shared—all of these things experienced as they really are through the instrument of our physical body—could be sacrificed for a high-fidelity fantasy that has no lasting value. If you and I are not vigilant, we can become “past feeling” (1 Nephi 17:45), as did Laman and Lemuel long ago.

Let me provide another example of disconnecting gradually and physically from things as they really are. Today a person can enter into a virtual world, such as Second Life, and assume a new identity. An individual can create an avatar, or a cyberspace persona, that conforms to his or her own appearance and behavior. Or a person can concoct a counterfeit identity that does not correlate in any way to things as they really are. However closely the assumed new identity approximates the individual, such behavior is the essence of things as they really are not. Earlier I defined the fidelity of a simulation or model. I now emphasize the importance of personal fidelity—the correspondence between an actual person and an assumed, cyberspace identity. Please note the lack of personal fidelity in the following episode as reported in the Wall Street Journal:

Ric Hoogestraat is “a burly [53-year-old] man with a long gray ponytail, thick sideburns and a salt-and-pepper handlebar mustache. … [Ric spends] six hours a night and often 14 hours at a stretch on weekends as Dutch Hoorenbeek, his six-foot-nine, muscular … cyber-self. The character looks like a younger, physically enhanced version of [Ric]. …

“… [He] sits at his computer with the blinds drawn. … While his wife, Sue, watches television in the living room, Mr. Hoogestraat chats online with what appears on the screen to be a tall, slim redhead.
“He’s never met the woman outside of the computer world of Second Life, a well-chronicled digital fantasyland. … He’s never so much as spoken to her on the telephone. But their relationship has taken on curiously real dimensions. They own two dogs, pay a mortgage together and spend hours [in their cyberspace world] shopping at the mall and taking long motorcycle rides. … Their bond is so strong that three months ago, Mr. Hoogestraat asked Janet Spielman, the 38-year-old Canadian woman who controls the redhead, to become his virtual wife.

“The woman he’s legally wed to is not amused. ‘It’s really devastating,’ says Sue Hoogestraat, … who has been married to Mr. Hoogestraat for seven months.”5

Brothers and sisters, please understand. I am not suggesting all technology is inherently bad; it is not. Nor am I saying we should not use its many capabilities in appropriate ways to learn, to communicate, to lift and brighten lives, and to build and strengthen the Church; of course we should. But I am raising a warning voice that we should not squander and damage authentic relationships by obsessing over contrived ones. “Nearly 40% of men and 53% of women who play online games said their virtual friends were equal to or better than their real-life friends, according to a survey of 30,000 gamers conducted by … a recent Ph.D. graduate from Stanford University. More than a quarter of gamers [who responded indicated that] the emotional highlight of the past week occurred in a computer world.”6

How important, how enduring, and how timely is the Lord’s definition of truth: “things as they really are.” The prophet Alma asked, “O then, is not this real?” (Alma 32:35). He was speaking of light and good so discernible they can be tasted. Indeed, “they who dwell in [the Father’s] presence … see as they are seen, and know as they are known, having received of his fulness and of his grace” (D&C 76:94).

My beloved brothers and sisters, beware! To the extent personal fidelity decreases in computer-mediated communications and the purposes of such communications are distorted, perverted, and wicked, the potential for spiritual disaster is dangerously high. I implore you to turn away immediately and permanently from such places and activities (see 2 Timothy 3:5).
Now I would like to address an additional characteristic of the adversary’s attacks. Satan often offers an alluring illusion of anonymity. Lucifer always has sought to accomplish his work in secret (see Moses 5:30). Remember, however, that apostasy is not anonymous simply because it occurs in a blog or through a fabricated identity in a chat room or virtual world. Immoral thoughts, words, and deeds always are immoral, even in cyberspace. Deceitful acts supposedly veiled in secrecy, such as illegally downloading music from the Internet or copying CDs or DVDs for distribution to friends and families, are nonetheless deceitful. We are all accountable to God, and ultimately we will be judged of Him according to our deeds and the desires of our hearts (see Alma 41:3). “For as [a man] thinketh in his heart, so is he” (Proverbs 23:7).

The Lord knows who we really are, what we really think, what we really do, and who we really are becoming. He has warned us that “the rebellious shall be pierced with much sorrow; for their iniquities shall be spoken upon the housetops, and their secret acts shall be revealed” (D&C 1:3).
I have raised a voice of warning about only a few of the spiritual hazards in our technologically oriented and rapidly changing world. Let me say again: neither technology nor rapid change in or of itself is good or evil; the real challenge is to understand both within the context of the eternal plan of happiness. Lucifer will encourage you to misuse and to minimize the importance of your physical body. He will attempt to substitute the monotony of virtual repetition for the infinite variety of God’s creations and convince us we are merely mortal things to be acted upon instead of eternal souls blessed with moral agency to act for ourselves. Deviously, he entices embodied spirits to forfeit the blessings and learning experiences “according to the flesh” (1 Nephi 19:6; Alma 7:12–13) that are made possible through the Father’s plan of happiness and the Atonement of His Only Begotten Son.
For your happiness and protection, I invite you to study more diligently the doctrine of the plan of salvation—and to prayerfully ponder the truths we have reviewed. I offer two questions for consideration in your personal pondering and prayerful studying:

1. Does the use of various technologies and media invite or impede the constant companionship of the Holy Ghost in your life?

2. Does the time you spend using various technologies and media enlarge or restrict your capacity to live, to love, and to serve in meaningful ways?
You will receive answers, inspiration, and instruction from the Holy Ghost suited to your individual circumstances and needs. I repeat and affirm the teaching of the Prophet Joseph: “All beings who have bodies have power over those who have not. The devil has no power over us only as we permit him.”

These eternal truths about the importance of our physical bodies will fortify you against the deception and the attacks of the adversary. One of my deepest desires for you is an ever-increasing testimony of and appreciation for the Resurrection—even your own resurrection with a celestial, exalted body “because of your faith in [the Lord Jesus Christ] according to the promise” (Moroni 7:41)."

1 comment:

Kenzee Jo said...

Loved reading this... Kris loves gaming... as well as myself in many ways. It can be adicting. We have to monitor ourselves. It is fun and could be good use of family time :) Declan's already gaming :) ahhaha